How to reduce torque of wheelCollider when a collision takes place ?
I've done the following: ![alt text][1] [1]: /storage/temp/206612-code.png RoueArrièreDroite, RoueArrièreGauche, RoueAvantDroite and RoueAvantGauche are all wheel colliders. This code uses the gas...
View ArticleTank Track Treads
Heya there! How can I have tank treads running around a certain amount of wheelcolliders? I have Googled the whole internet without anything to help. I already used Blender with weight painting but...
View ArticleWheel mesh conflicts with spinning and steering animations
I'm working on a car controller in Unity and I'm having issues with the wheel meshes when applying both spinning and steering animations. These animations are happening while in place not while moving...
View ArticleHow to add visual movement to a car's wheels?
I'm fairly new to Unity and game development in general, I'm trying to build a basic car and give visual movement to the wheels. The car controls are pretty basic: accelerate "w" key, turn right "d"...
View ArticleHow to align wheel object to wheel collider?
I'm fairly new to Unity and game development in general, I'm trying to build a basic car and give visual movement to the wheels. The car controls are pretty basic: accelerate "w" key, turn right "d"...
View ArticleHow I can increase the car power without increase speed(WheelJoint2D)?
I'm using **WheelJoint2D** and my car can't climb small hill. But my car should climb big hills (like in HillClimbRacing). So, How I can increase the car power **without increasing speed**? Advance...
View ArticleConnect two gameobjects using a configurablejoint
I am trying to make a suspension and I am using a script that modifies the values of the wheel colliders. I want to use configurablejoints to join my wheelcolliders with the meshes of my wheels, how...
View ArticleConnect two gameobjects using a configurablejoint
I am trying to make a suspension and I am using a script that modifies the values of the wheel colliders. I want to use configurablejoints to join my wheelcolliders with the meshes of my wheels, how...
View ArticleSmall wheel collider passing through collider meshes
I have small wheel colliders (radius of 0.03 - I am simulating skateboarding wheels). However, sometimes the wheel colliders go through ramps (non-convex mesh colliders). I know that small colliders at...
View ArticleHow to Brake faster/less time to stop, using wheelcollider.
with my car controller script my braking works but it take forever to stop from normal driving speeds, and increasing brake torque doesnt do anything. I just want the braking to happen quicker
View Articleerror CS0246: The type or namespace name 'WheelColliders' could not be found...
How can I solve this error?
View ArticlePhyscial Units of Wheel Collider Parameters
Hi everyone, we are using Unity wheel colliders in a mobile robot simulation for our research, and I am performing a study that compares performance of simulated robots with performance of real robots...
View ArticleHow to change the variavle of sidewaysFriction with C# code?
Can I take this in this way? : WheelCollider.sidewaysFriction.extremumSlip = 3;
View ArticleWheel colliders damper is too strong when car is stationary
Hi all, I am working on a prototype where I would like to move a car by pushing it on the sides with an AddForce function. However, when the car is at a complete stop, I can't move it as I want, the...
View ArticleUnity Wheel Collider Independent Steering Behaviour possible?
Hey Guys, this Forum helped me a lot, but this time i couldnt find any suitable answer for my question.. I wanted to make a "Car" with the Unity Colliders but i am unsure if thats even possible. A...
View ArticleWheelcolliders not colliding with anything
I just started a new project and i wanted to make a car, but my car just sinks down when i start the game and it sinks til the plane collides with the cars main boxcollider, my wheel colliders wont...
View ArticleHow do I limit the rotation of the z axis using Wheel Joint 2D?
I'm writing a 2d game for android. I have a character that rotates from 180 to - 180 degrees. But I need to limit transform rotation by z to 50 and -50. I know it's possible via Math.Clamp(), but I...
View ArticleRealistic car controller V3 script issue
When I create a car model, set up the realistic car controller V3 script, add the ui, change the torque, brake force and else and finally when I start the game, car settings and UI return to default...
View ArticleWheel Collider tires veer left without the required input.
I am writing a simple wheel-collider based car controller for my game. However, When I tested it, the car started veering towards the left even when I didn't give it any directional input. On further...
View ArticleControlling a wheelchair with wheel colliders
Hi, I have been stuck on trying to create a wheelchair with wheel colliders for a while now. I can get the wheelchair moving and turning but the wheelchair seems to spin very easily without much input,...
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