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Unity Car Controller Collision Reverse

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I have a simple script that only accelerates and calls the Move with a positive `accel`. public void Move(float steering, float accel, float footbrake, float handbrake) { for (int i = 0; i < 4; i++) { Quaternion quat; Vector3 position; m_WheelColliders[i].GetWorldPose(out position, out quat); m_WheelMeshes[i].transform.position = position; m_WheelMeshes[i].transform.rotation = quat; } //clamp input values steering = Mathf.Clamp(steering, -1, 1); AccelInput = accel = Mathf.Clamp(accel, -1, 1); BrakeInput = footbrake = -1 * Mathf.Clamp(footbrake, -1, 0); handbrake = Mathf.Clamp(handbrake, 0, 1); //Set the steer on the front wheels. //Assuming that wheels 0 and 1 are the front wheels. m_SteerAngle = steering * m_MaximumSteerAngle; m_WheelColliders[0].steerAngle = m_SteerAngle; m_WheelColliders[1].steerAngle = m_SteerAngle; //SteerHelper(); ApplyDrive(accel, footbrake); //CapSpeed(); //Set the handbrake. //Assuming that wheels 2 and 3 are the rear wheels. // if (handbrake > 0f) // { // var hbTorque = m_MaxHandbrakeTorque; // m_WheelColliders[0].brakeTorque = hbTorque; // m_WheelColliders[1].brakeTorque = hbTorque; // m_WheelColliders[2].brakeTorque = hbTorque; // m_WheelColliders[3].brakeTorque = hbTorque; // // braketorque = true; // } // else if (braketorque) // { // m_WheelColliders[0].brakeTorque = 0f; // m_WheelColliders[1].brakeTorque = 0f; // m_WheelColliders[2].brakeTorque = 0f; // m_WheelColliders[3].brakeTorque = 0f; // braketorque = false; // } // CalculateRevs(); // GearChanging(); // AddDownForce(); // TractionControl(); // Drift(); } The problem is: sometimes when my AI car hits something it drives backwards, but the `accel` is still positive. I can't figure out what's wrong. Going forwards ![going forward][1] I've disabled everything that's on my car except acceleration. going backwards ![backwards2][2] ![backwards1][3] Help is much appreciated. Thanks in advance [1]: https://i.imgur.com/oMhJxfI.png [2]: https://i.imgur.com/NLV9Hj5.png [3]: https://i.imgur.com/PvC6N0Z.png

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