Hello, I have made a little script for car and I want to make wheels visually spin and move up and down (just as the actual WheelColliders do). From few youtube tutorials I saw that everyone use GetWorldPos, but somehow no version works for me.
Now I have typed
private void AnimateWheels()
{
foreach (var mesh in meshes)
{
Quaternion _rot;
Vector3 _pos;
wheel.collider.GetWorldPose(out _pos, out _rot);
wheel.model.transform.position = _pos;
wheel.model.transform.rotation = _rot;
}
}
But it gives out error "wheel does not exist in the current context" CS1013.
In hiearchy I have seperate parents WheelCollider with 4 children (front left front right rear left rear right) and WheelVisual also with 4 children (Tire FL tire FR ...)
What should I add to my code above to get wheel.model.transform to work?
Thanks
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