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Wheel colliders rpm naN

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Hello, im making a andriod drifting game, EVERYTINHG works 100% in the editor, but when i build it and test it on my andiod phone, the car reveres when the car is spawned, so i did some debugging and found that all 4 wheel coliders's rpm jump to "naN" when the car is ativated Code: public void Update() { GetInput(); HandelMotors(); HandelSteering(); UpdateWeels(); CheckDrifting(); UpdateEffects(); ChangeValues(); ChangeUI(); } //---Alot of other code, ask if you want to get all the code--- private void HandelMotors() { FRWC.motorTorque = (VerticalInput * MotorForce) + (Turboing == true ? TurboBoostAmount : 0); FLWC.motorTorque = (VerticalInput * MotorForce) + (Turboing == true ? TurboBoostAmount : 0); FRWC.brakeTorque = IsBreaking ? MaxMotorBrake : 0; FLWC.brakeTorque = IsBreaking ? MaxMotorBrake : 0; RLWC.brakeTorque = IsBreaking ? MaxMotorBrake : 0; RRWC.brakeTorque = IsBreaking ? MaxMotorBrake : 0; } Code to stop the car when spawned void StopCar() { CarController.enabled = false; TrailL.enabled = false; TrailR.enabled = false; FRWC.motorTorque = 0; FLWC.motorTorque = 0; RRWC.motorTorque = 0; RLWC.motorTorque = 0; FRWC.brakeTorque = Mathf.Infinity; FLWC.brakeTorque = Mathf.Infinity; RRWC.brakeTorque = Mathf.Infinity; RLWC.brakeTorque = Mathf.Infinity; CarRig.velocity = Vector3.zero; CarRig.angularVelocity = Vector3.zero; CarRig.drag = 0; CarRig.angularDrag = 0; Invoke("EnalbeStuff", 1f); void EnalbeStuff() { CarController.enabled = true; TrailL.enabled = true; TrailR.enabled = true; } }

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