I'm following [this tutorial][1]. Everything works fine until I reach point 5, which in my opinion is not very clear. As suggested, I create four wheels starting from a cylinder and scaling it. What I obtain is this:
![alt text][2]
I attach this visual wheels to the previously created colliders, simply by setting the visual wheels as children of each collider.
However, as soon as I hit play button, here is what I achieve:
![alt text][3]
All wheels get strangely rotated, I really do not know why. If I accelerate or steer, they move, but since they are upside down, my vehicle doesn't move.
The script used for moving is the one provided in the tutorial.
Thank you in advance
[1]: http://docs.unity3d.com/Manual/WheelColliderTutorial.html
[2]: /storage/temp/67377-point5.png
[3]: /storage/temp/67378-wheelcollidersproblem.png
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