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braketorque making rigidbody sleep

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Whenever i set my wheelcollider's braketorque to something other than zero it makes my rigidbody sleeps after a while. My object is not moving, just standind still in a terrain. After like 3s the rigidbody attatched becomes asleep ( wheelcollider.attachedRigidbody.IsSleeping() is equal true), so if i move the terrain the object doesnt fall or goes up with it. Is that behaviour the correct one?

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