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wheelcollider suspension car flies away

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hello I have wheel colliders on my wheel with this code [code=CSharp] if(WheelFL.GetGroundHit(out hitA)) { WheelFLTrans.position = new Vector3(WheelFL.transform.position.x, hitA.point.y + 1.5f, WheelFL.transform.position.z); }[/code] wheer the wheeFL is the wheelcollider and the WheelFLTrans is the art for that wheel. but when i use this and drive over something it sometimes works but most of the time my car just flies away when it hits an object where it normally shoot use the suspension. these are my settings for the suspension. the mass of the car is 1500 ![alt text][1] hope someone can help me [1]: http://i59.tinypic.com/tagfw1.png

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