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save wheel Collider suspensionSpring targetPosition value

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Hi i Want to save save wheelCollider suspensionSpring targetPosition value with regards to (CarID) please help me using System.Collections; using UnityEngine.UI; public class Fanar_setting : MonoBehaviour { public float FrontV, RearV; public Slider Fslide,Lslide; public int CarID; public _ImportFanar fanar; void Update(){ CarID = PlayerPrefs.GetInt ("CarId"); fanar = FindObjectOfType<_ImportFanar> (); FrontV = PlayerPrefs.GetFloat ("Fanar" + CarID.ToString ()); RearV = PlayerPrefs.GetFloat ("Fanar2" + CarID.ToString ()); } public void Front(){ FrontV = Fslide.value; JointSpring suspensionSpring = new JointSpring (); suspensionSpring.spring = 35000f; suspensionSpring.damper = 1500F; suspensionSpring.targetPosition = FrontV; fanar.FL.suspensionSpring = suspensionSpring; fanar.FR.suspensionSpring = suspensionSpring; PlayerPrefs.SetFloat ("Fanar" + CarID.ToString (), FrontV); } public void Rear(){ RearV = Lslide.value; JointSpring suspensionSpring = new JointSpring (); suspensionSpring.spring = 35000f; suspensionSpring.damper = 1500F; suspensionSpring.targetPosition = RearV; fanar.RL.suspensionSpring = suspensionSpring; fanar.RR.suspensionSpring = suspensionSpring; PlayerPrefs.SetFloat ("Fanar2" + CarID.ToString (), RearV); } }

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