Quantcast
Channel: Questions in topic: "wheelcollider"
Browsing all 490 articles
Browse latest View live
↧

JUST WANT MORE FRICTION ON WHEELCOLLIDER

Goodmorning For my game i must add more friction to the wheel....but in this guide https://docs.unity3d.com/Manual/class-WheelCollider.html i do not understend nothing..... what i must do to just add...

View Article


save wheel Collider suspensionSpring targetPosition value

Hi i Want to save save wheelCollider suspensionSpring targetPosition value with regards to (CarID) please help me using System.Collections; using UnityEngine.UI; public class Fanar_setting :...

View Article


Car with Wheel collider flips out at start of scene

I've been looking around Google and here for a while now and I can't find anything describing my problem exactly. I'm pretty new with Unity, but I'm pretty familiar with C#. I have a simple scene with...

View Article

Wheel Collider - Create No Slip?

Having a bit of trouble wrapping my head around the forward friction settings and how to configure them to my liking. What I am trying to do is create a state where there is no slip at the wheels...

View Article

Can't change the extremumSlip of a wheel.

I'm simply trying to change the float value of WheelCollider.forwardFriction.extremumSlip at runtime with the following code: `WheelColliders [0].forwardFriction.extremumSlip = 0.06f;` But apparently I...

View Article


Solid axle setup?

Okay, so I'm aiming to have a solid axle, that connects at one end to the position of the left wheel, and vice versa for the right wheel. The only thing I'm struggling to get my head around is how it...

View Article

Problem with Wheel Colliders: Jitter and unstable!

Hello everyone, I am currently working on a VR Biking game and need some help with the wheel colliders. ![alt text][1] Since simulating bike physics is no easy task I opted for just making a car with 4...

View Article

How to make car AI using WheelColliders turn exactly 90 degrees?

Hi, I am making a car AI and I want it to make a perfect 90 degree turn. However I always end up at a slightly off angle and it starts going off the road. I am using a trigger to tell when the car...

View Article


Getting material name under wheel collider.

i have a single mesh with multiple materials. it has two materials namely sand and road; is it possible to get the name of the material under the wheel collider that is touching it, or do i need to get...

View Article


Wheelcolliders are sliding on a simple tank.

Hi i'm trying to create a very simple tank. I've already done the track to follow the terrain deformation. Now my problem is that the wheelcolliders doesn't make my tank move. I apply torque to them...

View Article

Wheelcolliders are sliding.

Hi i'm trying to create a very simple tank. I've already done the track to follow the terrain deformation. Now my problem is that the wheelcolliders doesn't make my tank move. I apply torque to them...

View Article

Set Wheelcollider BrakeTorque to 0 does not release brake.

I have a vehicle that has three wheels. When set the brakeTorque to be a big value (30000), it brakes normally and stops the vehicle. When I set brakeTorques to be 0, it does not release the the...

View Article

WheelCollider rotates mesh wrong

Hello, I want to work on a racing game, currently i only started creating the very Basics and i already stumbled upon a annoying bug. I have a WheelCollider and a mesh as a child on the Collider. I use...

View Article


Wheel collider facing wrong direction while adding to an object imported as...

I designed a car model in blender and imported as fbx (forward -Z, up Y), when I am adding a wheel collider to it keeps facing wrong direction as in picture below, I tried rotating at Z axis on 90 and...

View Article

Fast break with wheel colliders

Hello everyone, i am encountering some problems with vehicles i want to simulate. The setting is a 2.5D game where vehicles can move in one of several distinct layers of the map. That's the plan. To...

View Article


How do I get my wheel mesh to rotate on the proper axis?

I have my model setup with wheel colliders and it drives fine. Everything is working well, including the position of the wheel mesh to simulate suspension. My only issue is that when I run the game, my...

View Article

How to calculate car braking force (using wheelcollider)?

Hello, I am making a simple car AI, which idea is to automatically spawn vehicles and generates a path for each one on a random logic. I have created so far the driving mechanics, the turning mechanics...

View Article


Making visual wheel rotate together with wheel collider

Hello, I was following [WheelCollider Tutorial][1] in Unity documentation and I'm kinda stuck at making the visual wheel rotate correctly. Here's my code: public void...

View Article

WheelsColliders Falls Through Ground, how to fix it?

Hey everyone! Shortly, here is the problem : https://youtu.be/KU9xKSnqXpw WheelsColliders Falls Through Ground, how to fix it? Thank you!

View Article

Wheel collider problems

I know the basics of wheel colliders, but I am still relatively new to them. Whenever I try to use wheel colliders for some reason my car has problems. In my scene, (for personal uses), I took the...

View Article
Browsing all 490 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>