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Making visual wheel rotate together with wheel collider

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Hello, I was following [WheelCollider Tutorial][1] in Unity documentation and I'm kinda stuck at making the visual wheel rotate correctly. Here's my code: public void ApplyLocalPositionToVisuals(WheelCollider collider) { if (collider.transform.childCount == 0) return; Transform visualWheel = collider.transform.GetChild(0); Vector3 position; Quaternion rotation; collider.GetWorldPose(out position, out rotation); visualWheel.transform.position = position; visualWheel.transform.rotation = rotation; } In the editor view my wheel looks like this: ![alt text][2] however, when I enter the game view and rotation gets applied it looks like this: ![alt text][3] Here's what my visualWheel setup: ![alt text][4] [1]: https://docs.unity3d.com/Manual/WheelColliderTutorial.html [2]: http://i.imgur.com/pWihb32.png [3]: http://i.imgur.com/oJSTEmB.png [4]: http://i.imgur.com/RuqT6R0.png

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