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Problem with Wheel Colliders: Jitter and unstable!

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Hello everyone, I am currently working on a VR Biking game and need some help with the wheel colliders. ![alt text][1] Since simulating bike physics is no easy task I opted for just making a car with 4 invisible wheels and using my bike model. I had it working but decided to try to make a more realistic feeling bike, which failed. When I tried to get back to the working "Car style" some issues started to appear: - Extreme Jitter, horrible for VR! - Weird behaviour when turning I tried everything in my power to fix this, including: - Disabling VR Mode - Disabling any Camera or Movement scripts attached - Lowering / Raising the gravity in the Physics Settings - Modifying the Wheel Collider values - Changing the Center of Mass to any position (towards the front / back, move it up / down) - Entirely deleting Unity with all the settings files and reinstalling NOTHING Worked! So I decided to create an entirely new Project and simply follow [Unity's standard Wheel Collider tutorial][2]. I recreated the given instuctions step for step exactly like shown, but when I hit play and drive around the random jittering still occurs, even on a completely flat plane! In my confusion and rage I made this video simply showing all the settings and the weird effect: [https://youtu.be/ujn5TJ3Mv4g][3] What is going on here, does anybody know? I'm sure it's just that I forgot about one super simple thing or something stupid like always, just need a nudge in the right direction :) [1]: /storage/temp/90571-bikeunity.jpg [2]: https://docs.unity3d.com/Manual/WheelColliderTutorial.html [3]: https://youtu.be/ujn5TJ3Mv4g

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