Hello everyone,
I am currently working on a VR Biking game and need some help with the wheel colliders.
![alt text][1]
Since simulating bike physics is no easy task I opted for just making a car with 4 invisible wheels and using my bike model. I had it working but decided to try to make a more realistic feeling bike, which failed. When I tried to get back to the working "Car style" some issues started to appear:
- Extreme Jitter, horrible for VR!
- Weird behaviour when turning
I tried everything in my power to fix this, including:
- Disabling VR Mode
- Disabling any Camera or Movement scripts attached
- Lowering / Raising the gravity in the Physics Settings
- Modifying the Wheel Collider values
- Changing the Center of Mass to any position (towards the front / back, move it up / down)
- Entirely deleting Unity with all the settings files and reinstalling
NOTHING Worked! So I decided to create an entirely new Project and simply follow [Unity's standard Wheel Collider tutorial][2]. I recreated the given instuctions step for step exactly like shown, but when I hit play and drive around the random jittering still occurs, even on a completely flat plane! In my confusion and rage I made this video simply showing all the settings and the weird effect: [https://youtu.be/ujn5TJ3Mv4g][3]
What is going on here, does anybody know? I'm sure it's just that I forgot about one super simple thing or something stupid like always, just need a nudge in the right direction :)
[1]: /storage/temp/90571-bikeunity.jpg
[2]: https://docs.unity3d.com/Manual/WheelColliderTutorial.html
[3]: https://youtu.be/ujn5TJ3Mv4g
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