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Wheel collider facing wrong direction while adding to an object imported as fbx from blender

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I designed a car model in blender and imported as fbx (forward -Z, up Y), when I am adding a wheel collider to it keeps facing wrong direction as in picture below, I tried rotating at Z axis on 90 and 180. It did not work out. Please help, I am stuck at this. ![alt text][1] It keeps headed by 90 degree always to car. below image shows object direction in unity ![alt text][2] [1]: /storage/temp/93378-unty-q.png [2]: /storage/temp/93379-uity-q.png

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