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distance between generated skidmark meshes and wheel colliders

distance becomes bigger with more velocity this is the code #pragma strict private var curFriction : float; var skidAt : float = 0.6; var smoke : GameObject; var skidMarkWidth : float = 0.2; var...

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Wheel Collider causing problems

I added rigidbody to the parent object of wheelcolliders coz collider weren't showing then i added ridigbody to each wheelcollider objects coz they weren't rotating and in the end when i start the game...

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Adjusting tire smoke particle emitter based on wheel slip

Hello ! I have made a car using WheelCollider's and added a particle emitter for tire smoke on each wheel. Problem is, the emitters are constantly emitting a constant amount of smoke. I would like them...

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WheelCollider not calling OnTriggerEnter() of a BoxCollider trigger.

I am using the Car from. Unity Standard Assets Vehicles. The wheels have a WheelCollider. I want to detect when the wheel passes through a boxCollider. However, it is not triggering. The Body of the...

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Wheel Collider Tilt?

I am trying to design a bicycle using the wheel colliders + rigidbody setup. It all works fine, except that i want to somehow disable the bicycle from tilting (or at least limiting the tilt value) when...

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Why is my car so goddamm slow?

I followed so many tutorials but can't find why my car is so slow? Values: ![alt text][1] max torgue = 1000 also tried like 8000 doesn't work steer angle 45 can't almost steer mass 1500 Wheel...

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Car wheels not stopping when I brake

Im creating a kart game and when I stop the kart the wheel dont stop and the kart takes a very long time to stop and reverse ![alt text][1] I have a wheel colider on each wheel ![alt text][2] [1]:...

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how to avoid wheelcollider enter other collider when the car go to the slope.

![alt text][1] [1]: /storage/temp/99208-捕获1.png

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How to detect my car is drifting or not ?

I am making a drift game. I want to add score points and compliments on during the car drift. How can i detect now my car is drifting and now my car is going straight i-e not drifting ?

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WheelCollider RPM values all over the place, how can I get more even values?

So I'm currently experimenting with car physics. Anyways, when I'm accelerating the car by applying motorTorque to the front wheels, the RPM's of the wheels are all over the place. From one frame to...

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Can you help my with WheelColliders?

Hi, I duplicated the wheels, deleted mesh renderer and added wheelcollider to all 4 wheels. It doesn't seem to take effect. Any solution ?

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How to make a car not slow down while turning?

Hello. I have set up some car physics of my own and they seem to work quite well but one problem I keep running into is that my vehicle loses a massive amount of speed while turning plus it does not...

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Getting the current distance a wheel is extended

Hi all, I'm having some very annoying trouble finding the current distance a WheelCollider is extended. For instance, a test wheel's max suspension distance is 0.3, and when it is fully compressed some...

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WheelCollider.rpm jump!

Hello there! Why my WheelCollider.rpm jump in 160?! when RPM go to +164 jump to 800 900 200 and when push the gas and get more speed RPM going to +220 and be normal! there is any reason for this...

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Change Navmesh Agent AI Outputs?

I want to change the navmesh agent outputs from rotating object and moving forwards/backwards, to using wheel colliders to move, or telling how much to throttle/brake, and steering. This would solve so...

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Wheel Rotation Is all messed up

I'm really needing help right now. im not sure what im doing wrong but i put the standard Asset Unity Car into the scene and changed the wheel out by changing the mesh on that wheel. and i redid the...

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Explain how WheelCollider worksa

Explain how WheelCollider works What parameters should I set for sideways Friction and forward Friction to achieve maximum stiffness?

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Unity Car Controller Collision Reverse

I have a simple script that only accelerates and calls the Move with a positive `accel`. public void Move(float steering, float accel, float footbrake, float handbrake) { for (int i = 0; i < 4; i++)...

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Wheelcolliders are sliding on a simple tank.

Hi i'm trying to create a very simple tank. I've already done the track to follow the terrain deformation. Now my problem is that the wheelcolliders doesn't make my tank move. I apply torque to them...

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Wheelcolliders are sliding.

Hi i'm trying to create a very simple tank. I've already done the track to follow the terrain deformation. Now my problem is that the wheelcolliders doesn't make my tank move. I apply torque to them...

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