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Wheels not going to the right place of wheel Colliders

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I have made a simple script for prototype project. I made a tank and assigned tracks, The point is that the wheel meshes go to the middle of the object I guess. I have provided link to video for clearer example. https://youtu.be/pV-JsGFY6JY I've shortened down the script to one wheel public WheelCollider wheel1R; private Vector3 centre1R; public GameObject wheel1MeshR; private void Update() { centre1R = wheel1R.center; } private void FixedUpdate() { wheel1MeshR.transform.position = centre1R; }

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