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Rotate a wheelcollider 90 degrees on Z axis

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Hey guys (first post!) I am trying to do something I thought would be pretty simple but I can't figure it out. Basically.. I have a standard asset vehicle setup with 4 wheel colliders. What I want to do is put two more wheel colliders on the side of the car, rotated 90 degrees on the Z axis, as bumpers to "roll" against guardrails, etc. I tried to do this with a simple script and failed. Nothings seems to rotate the wheelcollider on any axis but Y. public class BumberAngle : MonoBehaviour { void Awake () { // get wheel colliders dropped on it. var wcs = GetComponents(); foreach(var wc in wcs) { wc.transform.SetPositionAndRotation(transform.position, Quaternion.Euler(0, 0, 90)); } } If there is no way to do this .. any other ideas? Thanks in advance.

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