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How to make a loose wheels?,How to create a loose wheels?

I try to make a basic wheelchair simulation. I used the WheelCollider on each wheel in the wheelchair and it works fine. The user control the rear wheels separately, each wheel can spin forward or...

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Is the ConfigureVehicleSubsteps() function really necessary for cars?

I'm trying to build a Racing game and the script that I found has this function inside Update(), I've commented/disabled this function and didn't notice any effect on the car handling.

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Rotate a wheelcollider 90 degrees on Z axis

Hey guys (first post!) I am trying to do something I thought would be pretty simple but I can't figure it out. Basically.. I have a standard asset vehicle setup with 4 wheel colliders. What I want to...

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how to avoid wheelcollider enter other collider when the car go to the slope.

![alt text][1] [1]: /storage/temp/99208-捕获1.png

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Car with Wheel collider flips out at start of scene

I've been looking around Google and here for a while now and I can't find anything describing my problem exactly. I'm pretty new with Unity, but I'm pretty familiar with C#. I have a simple scene with...

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Wheel collider physics - something I'm missing?

I am setting up vehicles to drive round a course using waypoints. Each waypoint has a speed associated with it that the vehicle reads and then works out the acceleration/deceleration needed to pass...

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Why are my wheel colliders making a wheelie?

![alt text][1] All three wheels have the same settings, and the plane scale is 1, this is the result of landing on the ground, the front wheel stays up. Any ideas? ![alt text][2] [1]:...

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Vehicle Wheel in Vehicle Physics & Wheel Collider turning in a Circular Path,...

I was using the Unity Vehicle Physics and Wheel Collider to create Car Movement in my vehicle with the attached Simple Car Controller script. My car movement goes well but my Tyres and wheel turn...

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I would like to better understand the physics of wheel colliders.

Hi, I m doing a school project with 2 friends. We re making a small self driving car which avoids obstacles and goes from A to B by itself. I am the one designing the algorithm which consist of a...

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Wheels rotating on wrong axis after replacing the standard asset SkyCar with...

Hello, So i wanted to replace the SkyCar from the standard assets with my body and wheel meshes I made in 3D Max. The body is fine but the imported mesh wheels always rotate on wrong axis. I tried...

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my car drop to terrain and jump to the sky,why my car drop to terrain and...

https://ibb.co/ceFdmx Car Rigidbody https://ibb.co/iwiaYc Wheels collider https://ibb.co/jDxr6x Terrain collider https://ibb.co/nwoj9H Output Carjump

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gentle turning of the car

Hello, I cant figure out how to calculate angle for wheels to make car turning smooth. Arleady I have somethnink like this: //Bus or car: if (car.VehicleTyp == 2) { angletimes = 30; } else { angletimes...

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Wheel cutting through other objects

Is there a way to fix this? I tried adding capsule colliders to wheels, but it was a failure. ![alt text][1] [1]: /storage/temp/118487-capture.png

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How to make wheel collider never sleep

Hello, it is possible to make wheel collider never sleep? I mean if car is not moving, I can't push it by another car because wheel collider won't wake up. So I want to disable going to sleep of wheel...

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Get radius of wheel collider in world space?

I want to get wheel collider parameters in world space. I know that WC has method called GetWorldPose(), so I can get position and rotation in world space but I don't know how to get radius of WC in...

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wheelCollider rpm is NaN

I have 10 wheel colliders on a tank to simulate tank treads. When I read the rpm property, the first frame, the value is 0 but for the rest the value is NaN. Here is how the colliders get configured by...

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How to animate car movement without player input?

I am trying to make a cinematic scene, where a car should drive along a road. Something like [this][1] [1]: https://www.youtube.com/watch?v=85THdW8OJNk But I am not sure how to approach to this. I want...

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How do I Instantly stop wheels (WheelCollider) from moving ?

I'm using the Unity Standard Assets car on a race track and made it so that if you hit the wall, you respawn. I do this by setting `transform.position` to the spawnpoint (Vector3) and setting...

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Best wheel collider values (forward friction,sidewards friction) for racing...

Suggest some of the best optimal values to used in wheel colliders for realistic car racing game ?

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WheelColliders Slip without end (with planet gravity, custom terrain mesh)

My changes to the wheel collider have absolutely no effect. I have been researching, studying, and tweaking the values for hours without any change in effect. My setup is unique, with a 3D planet and a...

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