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WheelColliders Slip without end (with planet gravity, custom terrain mesh)

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My changes to the wheel collider have absolutely no effect. I have been researching, studying, and tweaking the values for hours without any change in effect. My setup is unique, with a 3D planet and a large collider: ![3D planet][1] My vehicle follows the Unity tutorial on the subject. It's just a simple test rectangle with a light weight Rigidbody (1.5). Changing the mass or size has not caused any significant difference. ![alt text][2] My wheel collider settings have varied, but do not cause change. For instance: **Forward Friction** - Extremum Slip: 0.001 - Extremum Value: 1e+09 - Asymptote Slip: 0.002 - Asymptote Value: 1e+09 - Stiffness: 1 **Sideways Friction** - Extremum Slip: 0.001 - Extremum Value: 1e+09 - Asymptote Slip: 0.002 - Asymptote Value: 1e+09 - Stiffness: 1 Where I set my values does not make a difference. Even halving the pull of gravity does not have a difference. Is there a reason the wheel collider settings might be ignored? [1]: /storage/temp/126177-mini-planet-slipping-wheel-problem.jpg [2]: /storage/temp/126178-car-problem.jpg

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