My changes to the wheel collider have absolutely no effect. I have been researching, studying, and tweaking the values for hours without any change in effect.
My setup is unique, with a 3D planet and a large collider:
![3D planet][1]
My vehicle follows the Unity tutorial on the subject. It's just a simple test rectangle with a light weight Rigidbody (1.5). Changing the mass or size has not caused any significant difference.
![alt text][2]
My wheel collider settings have varied, but do not cause change. For instance:
**Forward Friction**
- Extremum Slip: 0.001
- Extremum Value: 1e+09
- Asymptote Slip: 0.002
- Asymptote Value: 1e+09
- Stiffness: 1
**Sideways Friction**
- Extremum Slip: 0.001
- Extremum Value: 1e+09
- Asymptote Slip: 0.002
- Asymptote Value: 1e+09
- Stiffness: 1
Where I set my values does not make a difference. Even halving the pull of gravity does not have a difference.
Is there a reason the wheel collider settings might be ignored?
[1]: /storage/temp/126177-mini-planet-slipping-wheel-problem.jpg
[2]: /storage/temp/126178-car-problem.jpg
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