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Wheel Collider Behaving a bit Strange in unity 5. Any ideas?

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Hello! I just got unity5 and i straight off went to make a vehicle to test the new physics engine. When i went to start coding the car. I hit Play and the car landed. and it Just went like freakin free-style all over the place... Any Ideas is to what could of went wrong? here's my code: public WheelCollider pivotFL; public WheelCollider pivotFR; public WheelCollider pivotRL; public WheelCollider pivotRR; public Transform meshFL; public Transform meshFR; public Transform meshRL; public Transform meshRR; Rigidbody car; void Start() { car = GetComponent(); } This is All i did... Any help is sooo welcome :D Thanks again!

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