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Wheel Collider + Rigidbody?

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Hey everyone, this is a pretty simple question (I hope), and it's basically just what the title says. Essentially, I want to know if my **Empty object** can have a **Wheel Collider Component**, and a **Rigidbody Component** attached to it. I have already tried this, and when I enable **Is Kinematic**, only the front wheels fall through the ground, and when I don't have it enabled, all the wheels fall through the ground.

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