The wheels fall through the ground - car - wheel collider
Hello, Please help me, I don't know why my car do this when I brake, also when I accelerate the front of the car rises... ![alt text][1] ![alt text][2] [1]: /storage/temp/179581-capture.png [2]:...
View ArticleWheel Collider
Hi threre! when I use Wheel colliders without using brakeTorque it works fine but when I add brakes the car doesn't move at all float breakforce = 50; bool movementeneable; void HandleMotor () {...
View ArticleWhat is the WheelDampingRate property from WheelCollider?
Hello, I want to know what exactly is the wheelDampingRate property from WheelCollider. I mean, which real world physics behaviour does it simulates? And what is the expected effect of increase or...
View ArticleWheel Colliders orientated incorrectly
I have modelled a rover in blender but no matter what I do I can't get the wheel colliders to align with the wheels. It's always rotated 90 degrees off. I have applied locations and scale to each...
View ArticleCharacter Controller Pushes Car With Wheel Colliders?
I have a character with a very basic setup. It moves with the CharacterController.Move function. The truck I modeled uses a bunch of box colliders and some wheel colliders. For the sake of testing, I...
View ArticleHow to get the relative distance and velocity of two collision bodies
The novice has encountered problems. After the road model is introduced into unit, rigid body is added to the road surface, wheel collider is added to the wheel. How can the relative distance and...
View ArticleWheelColliders are spinning rapidly but car is slow
I have a car with 4 wheel colliders. The wheel colliders spin very fast but it barely moves the car. Here is a video showing the issue. https://imgur.com/gallery/4bS28ZR
View ArticleCalculate Distance using WheelColliders
I created a 4WD , i want to calculate the distance travelled by the car using only wheel colliders , based on the motor torque applied to the wheels.
View ArticleWheel Collider + Rigidbody?
Hey everyone, this is a pretty simple question (I hope), and it's basically just what the title says. Essentially, I want to know if my **Empty object** can have a **Wheel Collider Component**, and a...
View ArticleMy space bar refuses to work
Unity Version: 2021.1.7f1 OS: Windows 10 I'm currently making a small techno demo/foundation for my future project, where a player would drive a car. All the inputs so far are perfect, but the space...
View ArticleHow to fix wheel collider transform?
Hello everyone, I wanted to create my first game using car physics and I followed a tutorial on YouTube.Everything works except my right wheel transforms, you can see the problem in the picture below:...
View ArticleDo wheel coliders still work?
Hi, I folowed Unity's [Wheel Colider Tutorial][1] to try to make a phisics based car but it didn't work. I'm sure I folowed the tutorial corectly and the input was working but the force wasn't. Plus...
View ArticleHow would you make a volumetric wheel collider?
I want to make a volumetric wheel collider for a monster truck game I'm working on but I have no idea on how to approach it. Any ideas on how to approach it or functions?
View ArticleTank Track Treads
Heya there! How can I have tank treads running around a certain amount of wheelcolliders? I have Googled the whole internet without anything to help. I already used Blender with weight painting but...
View ArticleWeird wheel rotation
Hello, I'm implementing the physics for my racing game, but when I make the wheel rotate when the car is accelerating the rotation appears weird, I attached 2 pictures showing the start rotation and...
View Articlewhat's the problem with tiers ?
_________________________ that's my Code: ___________________________ using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarDrive : MonoBehaviour { public float...
View ArticleBest Settings/Config Wheelcollider Tank
Hello everyone! Question: What is the best wheelcollider config for a tank? I'm working on a tank game and need a little help. Thanks!
View ArticleI am making a racing game and I cant figure out how to calculate the angular...
How would you calculate angularVel with forwardFriction, brakeforce, motortorque and mass. forwardFriction = frictionCurve.Evaluate(Mathf.Abs(slip)) * System.Math.Sign(slip)
View ArticleDirectional wheel collider suspension?
I am making a mtb game and I am currently trying to get the suspension worked out. My first thought was to make my own suspension, but since I am pretty new to game development I have no idea how to...
View ArticleWhy my car is jumping like that
Video : https://streamable.com/0rwq5d I have some screenshots ,you can look at it. The car is jumping when is going faster. I searched a lot and didn't find any solution.
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