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Wheel Colliders are nonfunctional and im unable to find any cause.

a simple car controller from a tutorial i found: https://www.youtube.com/watch?v=Z4HA8zJhGEk public class CarController : MonoBehaviour { private const string H = "Horizontal"; private const string V =...

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unity wheel collider settings

Hello everybody, So I am a student working on my second concept game. I have a car downloaded from assets store, blue BMW with wheels and brakes as separated objects on the prefab and I want to move...

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How to steer vehicle with mortorTorque or different wheel speed in each wheel...

So I'm making a tank controller with wheel collider. Here's the code I use. (Ignore those //, I just don't want to delete it) using System.Collections; using System.Collections.Generic; using...

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Unity Wheelcollider stops working after reaching 0 velocity

Good day everybody, I am currently working on a 3d racing game utilizing the wheel colliders to move my vehicles. But I seem to have hit a wall where the wheels wont work after I stopped my vehicle....

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wheel colliders and wheel mesh position change?

wheel mesh position change in play mode ,if am not use worldpos or not give the pos script, wheel colliders and wheel position same position and running the wheel colliders but not rotate the wheel...

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wheel collider steering in new input management, wheel collider steering in...

I'm trying to use the new 3D drive input system for my car's movement, more specifically the steering angle. when i use Input.GetAxis("Horizontal") my wheel goes smoothly from 0 to 30 and as i press...

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Object colliding with collider junction instead of sliding over it

Hi! I'm trying to make a train follow a rail, and I decided to do it with physics. My train has each whell as a separate object, and each of these has a capsule collider in the side of the wheel to...

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Does the wheel friction curve works for negative slip(WheelCollider)?

Hi, I know that the wheel friction curves of the WheelCollider take into account slip values that goes from 0 to 1. But according to the WheelHit, the slip can goes from -1 to 1 (depending if the...

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How would I simulate a car flywheel / engine / transmission?

So, I only need help with like half of this because I found an old post explaining most of it. I made an engine using the math from [this][1] really old post, and this is the code I have: float...

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[ML-Agents] The car does not move forward well

**What you want to do** Currently, in Unity, I am implementing a bot that drives a car while avoiding the buildings in the map with ML-Agents, but the bot car I made did not go well and it keeps...

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Controlling a wheelchair with wheel colliders

Hi, I have been stuck on trying to create a wheelchair with wheel colliders for a while now. I can get the wheelchair moving and turning but the wheelchair seems to spin very easily without much input,...

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Wheel Collider tires veer left without the required input.

I am writing a simple wheel-collider based car controller for my game. However, When I tested it, the car started veering towards the left even when I didn't give it any directional input. On further...

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Realistic car controller V3 script issue

When I create a car model, set up the realistic car controller V3 script, add the ui, change the torque, brake force and else and finally when I start the game, car settings and UI return to default...

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How do I limit the rotation of the z axis using Wheel Joint 2D?

I'm writing a 2d game for android. I have a character that rotates from 180 to - 180 degrees. But I need to limit transform rotation by z to 50 and -50. I know it's possible via Math.Clamp(), but I...

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Wheelcolliders not colliding with anything

I just started a new project and i wanted to make a car, but my car just sinks down when i start the game and it sinks til the plane collides with the cars main boxcollider, my wheel colliders wont...

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Unity Wheel Collider Independent Steering Behaviour possible?

Hey Guys, this Forum helped me a lot, but this time i couldnt find any suitable answer for my question.. I wanted to make a "Car" with the Unity Colliders but i am unsure if thats even possible. A...

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Wheel colliders damper is too strong when car is stationary

Hi all, I am working on a prototype where I would like to move a car by pushing it on the sides with an AddForce function. However, when the car is at a complete stop, I can't move it as I want, the...

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How to change the variavle of sidewaysFriction with C# code?

Can I take this in this way? : WheelCollider.sidewaysFriction.extremumSlip = 3;

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Physcial Units of Wheel Collider Parameters

Hi everyone, we are using Unity wheel colliders in a mobile robot simulation for our research, and I am performing a study that compares performance of simulated robots with performance of real robots...

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error CS0246: The type or namespace name 'WheelColliders' could not be found...

How can I solve this error?

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