Hi!
I'm trying to make a train follow a rail, and I decided to do it with physics.
My train has each whell as a separate object, and each of these has a capsule collider in the side of the wheel to prevent it from derailing. On the top of that, I have a wheel collider on another object put on every wheel, to keep it on the top of the rails, as seen in the pictures below.
![alt text][1]
![alt text][2]
[1]: /storage/temp/196045-wheel-colider.png
[2]: /storage/temp/196046-wheel-capsule-collider.png
My rails on the other hand also have two colliders, one for every rail (on the same object).
To move the trail I made a really simple script, where I basically apply a specific torque to the wheel colliders.
private void FixedUpdate()
{
float torque = motorTorque * forwardInput;
foreach(WheelCollider wheel in wheels)
{
wheel.motorTorque = torque;
}
Debug.Log(GetComponent().velocity);
}
Now, when the train starts moving, it does it great until reaching the end of each rail piece. In that moment it stops like it's crashed with a wall, unless the speed is enough to make the train go beyond the collision, but still colliding.
This is showcased here: https://youtu.be/PMf2rV2KnH
Any ideas of what is causing such behaviour or any ideas on how to solve it?
Thanks!
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