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Unity Wheel Collider Independent Steering Behaviour possible?

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Hey Guys, this Forum helped me a lot, but this time i couldnt find any suitable answer for my question.. I wanted to make a "Car" with the Unity Colliders but i am unsure if thats even possible. A Picture to explain it a bit more in detail: ![alt text][1] [1]: /storage/temp/201541-test.png The white Box is my base of the car, each "Wheelbase"(black cylinder) contains 2 Wheel Colliders, so a total of 8 Wheel Colliders. Each "black Cylinder" should be able to rotate along its Y Axis, which is a must have (green in the Screenshot) and the wheel colliders(which are childs of the black cylinder) should rotate its position based in the degree of the black cylinder. How would i achive this, because i read online, that wheel colliders cant be rotated, because the always face in the "cars direction"? Any tips?

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