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Add colliders without affecting rigidbody behaviour?

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Is it possible to add colliders without affecting the behaviour of the rigidbody? Me and my friend are making a car game and when we don't add our vehicle colliders, it drives around and skids perfectly! The moment we add our colliders it flips instantly, is there a way to add the colliders and make them for collision only? It's been annoying me for hours.

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