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Wheelcollider Speeding Up on a slope!

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Hello everyone. I need some help. I have followed 'FlatTutorials' videos on how to make a car game. Here is the code: // If speed limiter is on, disable speed when we hit top speed. if (currentSpeed >= topSpeed && speedLimited == true && !handbrake){ wheelRR.motorTorque = 0; wheelRL.motorTorque = 0; } else if(!handbrake) { // This is where the power is applied to the wheels wheelRR.motorTorque = engineTorque * Mathf.Clamp(Input.GetAxis("Vertical"),-1,1); wheelRL.motorTorque = engineTorque * Mathf.Clamp(Input.GetAxis("Vertical"),-1,1); if (!Input.GetAxis("Vertical")){ wheelRR.brakeTorque = 30; wheelRL.brakeTorque = 30; } else { wheelRR.brakeTorque = 0; wheelRL.brakeTorque = 0; wheelRR.brakeTorque = brakeTorque * -1 * Mathf.Clamp(Input.GetAxis("Vertical"),-1,0); wheelRL.brakeTorque = brakeTorque * -1 * Mathf.Clamp(Input.GetAxis("Vertical"),-1,0); } } I have a problem though - when I go up slopes, my car speeds up a lot and it's very unrealistic. If anyone has a solution I would be very grateful.

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