Quantcast
Channel: Questions in topic: "wheelcollider"
Viewing all articles
Browse latest Browse all 490

Simpler Wheels (wheelCollider)

$
0
0
I'm making a game with potentially hundreds of cars on screen at one time... and I believe unity's build-in wheel colliders do suspension calculations that are unnecessary to my game. Is there a simpler(more efficient) method of making an object "slide and steer" along the terrain to simulate driving? I tried putting a "slippery" physics material on cubes and limit the friction direction and it kinda worked but was quite sketchy and didn't seem right, maybe there's a specific way of using "limited friction" that I don't know about?

Viewing all articles
Browse latest Browse all 490

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>