I'm making a game with potentially hundreds of cars on screen at one time... and I believe unity's build-in wheel colliders do suspension calculations that are unnecessary to my game.
Is there a simpler(more efficient) method of making an object "slide and steer" along the terrain to simulate driving? I tried putting a "slippery" physics material on cubes and limit the friction direction and it kinda worked but was quite sketchy and didn't seem right, maybe there's a specific way of using "limited friction" that I don't know about?
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