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Small objects colliding problem ("sink" in terrain).

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I'm making simulation for my three wheeled robot, and i need to keep original size. My robot have diameter 15 cm and mass around 0.2. When i hit "play", i've got this effect: ![alt text][1] [1]: /storage/temp/33436-robot.png My object is not falling through terrain, but it sinks a few cm, and because that, the wheel colliders are not working properly. I know i could rescale the whole world, but i rather would like to avoid that. Is any way to edit terrain or some option in Unity, to make colliding more precise?

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