Quantcast
Channel: Questions in topic: "wheelcollider"
Viewing all articles
Browse latest Browse all 490

how to have a correct collision on wheel collider

$
0
0
I was hoping that unity 5 could resolve it but looking at their video it seems not: ![wheel collider collision][1] as you can see the wheel is intersecting the blue mesh because the wheel collider only raycasts down from the center of the wheel. This is not only a visual problem, but also creates a wrong physics result because the wheel is not pulling up the car at all. The car goes up only because is already moving forward with enough speed. But if you start from zero the car could just get sucked there. How do you suggest to resolve it? Any trick? Or I have to complete recode the behaviour of the wheel collider with some capsule collider, joints, etc.? [1]: /storage/temp/34377-screenshot+2014-10-27+14.41.49.jpg

Viewing all articles
Browse latest Browse all 490

Latest Images

Trending Articles



Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>