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Wheelcollider turns too sharply

Hi I have made a car using the car example from the vehicles package in the Standard assets. However, even though I have experimented with multiple settings from numerous suggestions, every time I try...

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Creating a simple wheel

I have been trying to get a simple wheel that doesn't need to be very realistic, it just needs to work reasonably in almost all situations. I need it to: -to work if some of the other wheels of vehicle...

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Unity Manual WheelCollider Tutorial rotation wrong.

I was doing the tutorial from the manual at (http://docs.unity3d.com/Manual/WheelColliderTutorial.html) and I can't seem to get the wheels working. I do it exactly as they say but the wheels seem to...

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Null attachedRigidbody of a WheelCollider

Hi guys, I've got a weird (and posibly a bug) situation here. Currently, I am making a car prefab with a box and 4 cylinders as the wheels. This is the hierarchy: - Car Root (components: CarController,...

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Perfect friction with WheelColliders

Hello, Iam playing around with WheelColliders and I have a problem with the car not being any faster if I add more power to it. The problem is, the wheels are spinning. I need to improve friction on...

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Intializing wheel collider from script using tags C#

Hey, I am trying to initialize my wheel colliders from the same script at the start function using tags. The wheel collider is tagged as "WheelColliderFL" **Code Sample** using UnityEngine; using...

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how to set initial speed of vehicle

Hi, I want to start my car with some initial speed say 500 and want to run it at very high speed. below is my script snippet void update() { FrontLeftWheel.motorTorque = Torque;...

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Vehicle issues.

Hello! I am trying to make a car. all works well. wheels turn, suspension suspends, springs spring, but [like this smart fellow mentioned][1] The car will just tip as soon as some speed is gained and a...

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Car doesn't turn at all at high speeds

I have a car with 4 wheel colliders with the base friction settings, and a script for controlling torque and steering. At high speeds, even at a turning angle of 30 for the steering wheels, the car...

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Wheelcolliders bug ?

Hello, I have a scene with a car, and when i scale this car the wheelcolliders changes position compared to their gameobject that is at the same position of the tires. How to fix it ? Sorry for my bad...

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Are y-axis wheelcolliders possible?

The scenario: I have a car using a standard setup I think. Four wheelCollider wheels and a rigidBody at the top of the hierarchy. The goal: I want to add a fifth wheelCollider, but I want this one to...

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Instantiate prefab with WheelCollider. How can I do it?

I have GameObject with Collider & Rigidbody attached to it, with 2 child GameObjects with WheelCollider attached. This child gameObject is a prefab. This works good. Now at runTime I want to add...

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Wheel Collider

I can't see my wheel collider and I tried multiple times to activate and diactivate it. It just wouldn't show in my scene. Any suggestions to fix this or it might be a bug? I'm using unity 5.1.2f. P.s:...

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Car does not get slower

Hello, I made a car using wheelcolliders, but when driving and releasing the "Forward"-button the car doesn't get slower, although the motor torque is set to 0. I know its a silly question but I just...

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Car - WheelCollider - Why the side is getting up?

I'm programming this car tutorial here: [Car Tutorial][1] I'm now on the third video. My car controller script looks like this: #pragma strict var wheelFL : WheelCollider; var wheelFR : WheelCollider;...

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Need help making only one car drive at a time

I am making an open world game and a want the ability for the player to get in a random vehicle and only that one to drive but currently they all drive lol using UnityEngine; using System.Collections;...

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what wheel collider values best match the halo warthog?

i am building a mod for ksp (unity built) i am trying to mimic as close as possible the halo tyre traction curve but i can seem to work out the correct order to change all the values and precisely what...

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Changing wheel collider direction in Unity 5

Hi, in Unity 5 I wish to rotate my wheel colliders so that if my (thin) car flips upside down then the wheels can still work. In Unity 4 this was possible by rotating the wheel collider about the axis...

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